Sunday, July 12, 2015

DRAW DIS 'N' DAT. TRIPLE D. SO. MUCH. D.

  • A written description of your game, written like a pitch on the cover of a box — this should be 1-3 sentences, and be designed to entice someone to read further. it might go something like “Square-tac-toe is a fast paced tower defense game, played with x’s, o’s and a board mounted on a cat’s back. It’s the perfect thing to keep your toddler engaged over long weekends! Keep the trolls from reaching the castle (or from killing the cat) and you win!”

Description:
Love a challenge and sabotaging your friends? Like forcing your friends to draw different things and watching them struggle while pointing and laughing? DRAW DIS 'N' DAT seems like the game for you! DDD is a simple game where two players fight over a doodle, trying to make sure that the outcome comes out looking like they want and not what the opponent wants. But with a twist! The final judge is someone who has no idea what you're supposed to be drawing! It's a game perfect for any place, whether on the bus, or in the middle of class when you're supposed to be listening to lecture!



Players: 2 artists, 1 outside judge

Materials
  • Pencil
  • Paper



Rules:

  1. Players must take turns drawing strokes towards their own assigned doodles.
  2. Players must assign different subjects to draw.
  3. Assigned subjects must be within reason (ex. not a super specific character from a show unless both players are knowledgeable).
  4. Strokes must be drawn within the general shape of letters “L”,”O”,”C”,”S”
  5. Strokes must also be drawn onto pre-existing strokes
  6. Once the stroke is drawn, the player cannot erase it.
  7. When asking third party for judging, they must not have prior knowledge of what the players were supposed to draw.



Instructions:

  1. The two players decide what to assign each other to draw. (ex. Jimmy and Hai are playing, Jimmy assigns Hai a picture to draw and vice versa). Assigned images can be anything within reason.
  2.   Each player is given x amount strokes to draw their assigned subject, taking turns after each other drawing strokes. (I want the game to be more open ended for the players so they can choose how many strokes to draw, but the optimal number would be 15)
  3. After each player reaches a maximum of x amount strokes, a third party is introduced as the judge where they are asked what the doodle looks like.
  4. a) Say that the players are assigned a donkey and a castle, if the judge happens to recognize an architectural structure (or anything remotely castle-like) in the picture, the game would go to the player who was assigned to draw the castle. Same goes for the other player and the donkey. 

Lawn mower vs Otter
Reflection: 

This game isn't exactly a remake of TTT, but more of a game taken from the elements that make up the game. I took the elements of how TTT is a game for killing time, can be played almost anywhere, and only requires a paper and pencil. The reason the game is based on drawing is because I didn’t play games that frequently as a child, I mostly drew pictures.

With testing, the game has been generally well received. The only problems that really arose was how to classify a “stroke” as it could be different based on the person. So on the last day of testing, I was suggested to limit my strokes by using letters and having the players take the general shape of them (thank you, Dominic!). Aside from that kink, I think that the game works rather well as it’s pretty simple to understand. It’s a game you can also play anywhere as long as there is paper and pen. Compared to TTT however, it’s a longer game as the players have to plan their strokes. It’s not as fast, but it’s a fun and simple game if you like drawing/sabotaging pictures. I wouldn’t really change much if I were given funds or time because I want this game to be played out of convenience and boredom, a “bus game.” TTT is a low commitment, time killing game that takes minimal supplies, so I’d want my game to be similar to that. The addition of funds wouldn’t change anything rather than the quality of the pencil and paper that the player is using. I think that this game is best for any age, as long as they know what they’re drawing. It’s such a simple game, the players are just taking turns drawing strokes towards their aimed picture, and a 5 year old could do that as long as they knew what they were drawing and understood the concept of taking turns. As for positive consequences, I’d say that it’s a game that teaches problem solving and creativity, as you need to figure out how to draw the image to your subject.


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