Monday, July 20, 2015

Mind mapping

I decided to go with two different experiences I want people to feel, since out of the three we thought up of from last week these were the two that I felt like I most wanted to induce. The first is an unnerving, goosebump-giving experience, and the second is something that should make your eyes open wide, make you sit up straight in your seat, something that makes you go "woaahhhhh..." from amazement/wonder. I wanted someone else to experience these two different types of feelings mostly because I enjoy feeling them myself, and it's not very often that something gives you goosebumps or amazes you enough for you to let out that "woaahhhhh..."

During the mind mapping for these two I had a little trouble, mostly because some of the activities I came up with for step two of the "wonder" experience were subjective and it felt like they were so embodied in the experience itself  that it seemed a little impossible to bottle it up that experience into object form. But in the end I came up with some sort of fairy tale based treasure map for the wonder experience, and a love letter / help me note and a dark, cramped room with periodic creepy sounds for the goosebump experience. I ended up choosing a "hearing music/strange sounds in the dark" step two to match the goosebump experience, which led me to think of more sounds than concrete objects, and then I thought "why not have a dark room where all those sounds could be heard? mwahaha.."

But yep looking forward to hearing everyone else's object concepts!

 

Mind Mapping - Brian

My first idea is an unsolvable puzzle to evoke frustration. The idea is pretty simple--to make someone really frustrated because they simply cannot solve a puzzle. The best way to achieve this, of course, is to get someone invested in the puzzle in terms of interest (make it interesting) and time (make people spend some time on the puzzle) before they realize that there's some piece of missing information or contradiction that means they cannot find a solution. This is basically my worst nightmare as someone who likes problem solving; the only thing possibly worse than giving up after a while on a difficult problem without finding an answer is knowing that you've wasted time on a problem that has no answer.

Another idea I had to create frustration was a locked transparent box with the key to the lock inside. The initial idea came from the frustration of locking yourself out of somewhere. The feeling could also be emulated using a combination lock and a folded sheet of paper with the combination inside, which might give people false hope of reading the combination without unlocking the box (by holding it up to light or shaking it) and end up being more frustrating. I'd probably also need to put something else in the box to give people incentive to open it.

My final idea creates a completely different reaction: minor awe or amazement. It's a bit specific because I thought of the object before the experience itself; I like to balance random things on top of each other, and often do so with my friends and roommates, and it's always fun to see people's reactions when they notice the tower of pens and erasers or bottles and cans on the table. It's not quite a mind blowing experience, just a moderate amount of awe, but it's usually enough to get an audible "whoa" or "what."

Calling Card - Mind mapping 3 ideas

The three responses I wanted to explore was discomfort, horror and being at peace. These three experiences came to me at different times and can all be found in games as well. I wanted to avoid common responses and aimed for more nuanced and overlooked reactions.
For discomfort, I was much inspired by social media and paparazzi's. I feel that today's social culture is very ironic. There are paparazzi's taking pictures of celebrities and people posting selfies on social media. People who take selfies want to gain attention and in a way it's emulating how celebrities often get their photos taken. However, people don't realize it's an entirely different case when your picture is being taken by someone else without your permission. I imagine it would be very uncomfortable finding pictures of yourself that were taken without your notice. For this reaction, I want people to come to the realization that they need to respect other people's privacy as well and develop empathy for others.

While I was playing Bioshock this past week, I arrived at the turning point/plot twist of the game. It was an encounter with the main "bad guy" of the game, Andrew Ryan. The goal of the game so far is to kill him, but he gets killed in a very unorthodox manner. The horror I felt upon watching the scene of my character killing a defenseless man could not have left a deeper impression on me. Throughout the game, I've been killing enemies because it was easily justified as self-defense. However, 2K, the game developer, did a great job switching that up and instead of a boss fight that people usually expect, the "boss" just hands you a golf club and orders you to kill him.

The last one is a positive feeling that for me, is difficult to recreate. I wanted to create the feeling of being at peace with the world, to forget all worries and responsibilities, and to simply be able to relax enough to space out without worrying about due dates and assignments. I feel that this would be the most difficult to recreate simply because I cannot spontaneously get rid of everyone's responsibilities.

This project is pretty open ended, so it's hard figuring out exactly what will be most impactful and successful. I'm not too happy with the ideas I have so far, but I'm hoping after some discussion, I'll have an aha! moment.

My Calling Card Dilemma

I have 3 emotions or experiences that are particularly intriguing to me. They are intriguing to me because they influence my favorite works of media and can take forms that you might never expect

1. Euphoria
2. Cerebral
3. Beauty & Appreciation

Euphoria is a very tricky emotion to pin down because it is very hard to self induce and everyone who has euphoric responses have different triggers. For me it is an abstraction of immersion where a loss of immersion of immediate surroundings is replaced with immersion of substantial emotion or happiness. It can be as simple as listening to music or as prestigious as being at the top of the world. For me things like laying in the snow, sitting on the beach at sunset, or listening to mellow music at late hours can induce waves of euphoria but if you consciously try to self-replicate, it does not always work.

My favorite movies, games, and narratives are those that make you think, rather than mindless fun (which can be great too). A movie I like is Memento. Memento is a movie that is shown in scenes of reverse order and the protagonist (maybe antagonist?) suffers from very short term memory loss. The movie is so open to interpretation that there is almost nothing certain about the movie because the main character suffers from this affliction. Cerebral media that is guided but somewhat ambiguous and thought provoking is something I want to replicate in a narrative somehow.

People can find beauty in oddest things. Everyone has a different interpretation of beauty. Beauty and appreciation go hand in hand for me. I think if people saw more beauty in things they don't always think of as beautiful (say art vs. video games), they would find more appreciation for what is actually happening in front of them. I want to hone in on this emotion of appreciating things that maybe you never appreciated before or are not expected to appreciate.

These are all really tricky to create objects for however. I still am waiting for something to come to mind


3 Ideas of Mind Mapping

3 Ideas of Mind Mapping
When I think about the first interaction of people who experience with my mind mapping, i always want to see they are scared, distraught and have a sense of achievement . The common point of my mind mapping is self-challenge. People always have something they cannot do or see,but also they have their first time experience to try. I'm not sure it will work for everyone because everyone has different weakness.
I may need to reverse on it more.
The first idea is blocking the maze. The idea is really simple to make someone really distraught because no one can get out of the maze. In my opinion, it is not successful if only play on a paper. I hope there has a 3D object or better place to work it out. My idea is inspired by a movie called "Maze." The result of the movie is only few people can go out of maze. However, I want my mind mapping only has one people can get out. If i have enough space to play, i may want to add more challenge during the maze, such as asking common math question.

The second predicable interaction is the feeling of fruitful. The best way to achieve this, is to get someone to complete the mission. I do not people get any frustration or confusion about that. Just relax and be creative to finish it. For example, I will give some simple and incomplete figures, and you need to add some lines to complete the drawing.

The last one is  feel frightened. I want to play a trick. Now, i have two kind of trick that i want to use on my mind mapping. The first one is showing a horror video with a title that nothing about the content. As the result, before they see this video, they have not noticed that is a horrible video. They will definitely shocked by this even if they do not scare ghost or dead people at all. The second idea is a shark dentist bite game. I know it is kid game. However, it is fun to play with multiple people and bring back the memory of our child time. 

Sunday, July 19, 2015

Calling Card- Mind Mapping

I watched a movie called "Memento" (2000) directed by Christopher Nolan, and this inspired me with this project. The reaction I chose was Recall/Memory, as the movies is a story about amnesia and regain. 




- Birthday 
       - gifts (remind who sent you the gift, every time you see it, you think about that person, also the exciting/surprising moment when you open the box)
       - cake (sweet and happiness)
       -wrapping paper (When you prepare a gift to other people)

- Sound 
       -Children's Song
       -Sea/Wave (the beautiful place you have been)
       -Birds/Frogs/Insects (reaction with "wild" animals)
       -Math Lecture (sleepy/mad)

- Photos
      - Family
              - Portrait (All the family members you know)
              - Baby (A photo which was taken twenty years ago)
       - Friend
              - Party (Crazy with friends but silent with parents)
              - Selfie (Pose/ make up/ best friend)
       - Graduation
              - Commencement (husky stadium/ prom)
              - Gown/ Diploma

- Games
       - Story
              -Snow-white
              - Winnie the Pooh
       - Toy
              - Lego
              - Doll
       - Card Game
       - Board Game
              - Chess
              - Tic Tac Toe
        - Computer Game
              - Dota
              - CS
              -Super Mario

- Adventure
       - Off road (scenery/ stuck in snow)
       - Hiking (Picnic/ help)
       - Scuba Diving (Seastar/ Shark)
       - Sky Diving (free fall/ view of city)

Mind Mapping: Experience-inducing objects

When creating my mind maps, three experiences that I kept coming back to are the experience of surprise, discomfort/disgust, and sadness. The reasoning as to why I kept coming back to these three are the fact that they seemed to me experiences that most people have and these experiences are more consistent in their effects on people (this observation may be due to my pessimistic views, but I digress). Although experiences such as joy and happiness are shared by a majority of people, the variety of differing ways in which such an experience comes about makes it really hard to make it consistent and predictable. For instance, I am a fan of dogs, but I know a lot of people who hate dogs. Others like babies, but I generally don't like babies. However, if there was a video showing a dog being neglected or a baby getting hurt, 9/10 people would be saddened by that. As such, in order to appeal to a greater audience, although it may not be pleasing (surprises can be fun though), I think these experiences are ones worth pursuing. With that said, I have not entirely thought of what kind of objects to create, but some ideas that have come to mind are as follows:

For surprises, be it positive or negative, they stem from the sudden transition from the unknown to the known, coming from ignorance to insight. This is commonly seen in a variety of scenarios, but it is triggered once something unpredicted or not foreseen is revealed to the person, thus causing the surprise. One possible concept I had in mind is something similar to a jack-in-the-box where although one comes to expect something to come from the box, the anticipation and the unknown of when the toy will pop out provides the surprise experience. Another idea I had for surprises is a sort of pop-up book or something which kind of jumps out at the participant, but I'm still not sure what exactly I want to do for that.

For discomfort/disgust there are also many avenues to take for this approach. However, something that most people find disgusting are things relating to the body or bodily functions, which all people experience in one shape or another. These stem from things such as farting or burping which produce odors which tend to be revolting to things such as sneezing and coughing. Even things such as blood and organs are often times seen as gross or disgusting, especially when presented in a scenario which is outside that of normal circumstances. I have not found an object in which I can possibly make use of this experience yet, but I may try to incorporate bugs as well, as bugs are often viewed as gross and disgusting.

Finally, the last experience I want to experiment with is sadness, which is along with happiness one of the most common, if not the most common emotion shared among people. There are many things that can trigger sadness, but they all generally stem from the loss of something of value or importance. This ranges from physical loss such the losing of a precious memento or item to death, or even to the more abstract, such as losing in a game. For this, I was thinking of possibly making a journal or short story which depicts a saddening scenario or something along those lines.

All in all, I still have no clue what kind of objects I want to make :(

mind mapping

I have some previous experience with mind mapping because I learned about it in my color&comp class earlier in the year, albeit, I haven't used it since, it's still a useful technique for when you're having a creativity block, which happens frequently. 
I know that I want to do something a bit twisted and create a response of "what the heck."

I'm going to link one of my favorite videos because not only do I just like it a lot, but it tends to create the sort of reaction that I am looking for:
https://www.youtube.com/watch?v=AdYaTa_lOf4

This brings up the point of how Dominic stated that we can take a normal object that people are familiar with, and mess with it in some way to create a response of shock or curiosity, or whatever. 

So from my mind mapping, I did it a little differently.
I wanted to take everyday objects/well known things and add an unexpected twist to them.

1. I really want to do this one. To create an object of utter shock. Basically a  cutely wrapped gift box with a bow. Very inviting to open because of the presentation of the gift. However, once you open it, there will be an assortment of organs or something that's completely not expected and somewhat disturbing. THe fact that the box looked so inviting yet the object is just the opposite goes against the person's expectations and can cause a feeling of fear/disturbed.
box like this


2. A photo album that looks lovingly put together with sentimental value plastered all over it. As the person opens the book, it looks normal, but as they progress further into the album, the images start to depict a person losing their sanity, or spiraling into their own depression. Or something like that... The twist is that the cover of the book has a mirror depicting that it could be anybody, but looking at the cover would indicate that it is the reader. And the images in the book would have the heads cut out to keep the identity ambiguous. I wanted the meaning to be a bit deeper, so having the book have an ambiguous identity would create a sense of unease and may affect the user in a negative way, showing that it's an actual possibility of who they can become, even if the chance of that is extremely minute. 

3. I honestly can't think of a great third idea. So this would be a very last chance throw away that I don't really actually like. Another object that tickle's a person's curiosity would be a cage. A small one. Like a hamster cage. At least in my case, if I see a cage, I want to see what is inside because I really like animals. And this would probably be the same case for those who share my same interest. But once you take a close look at the cage, the newspaper that makes the bedding of the cage would be made of phrases that aren't very pleasant. Something disturbing of the sort, like headlines of murders or something...

Calling Card Mind Mapping - Inside the mind of someone who thinks about food 24/7

To begin the mind mapping, I thought about what goes on in my own mind: FOOD.

Ultimately, I would like to make something food related, as enjoying food is a common human experience that can lead to a variety of emotions.

1. Seattle Gift Box: The excitement of getting gifts
For this object, I want to to add to the enjoyment of getting a gift by making a puzzle gift box to contain the gifts. The puzzle itself will be related to Seattle's food culture, such as GPS locations of iconic restaurants, or ingredients that hint at a certain dish. The gifts themselves will be Seattle themed non-perishables, such as Jones soda or a package of smoked salmon. I think this would be a really neat gift to give someone after traveling to Seattle to share your experiences. I want the box itself to look like a locked, hinged, bento box and maybe I'll make multiple layers of increasing puzzle difficulty.

2.  Mystery Food??: Expecting one thing and getting another
If I were to go with this idea, I want to create recipes that give the visual illusion of one food but taste and smell like another. My inspiration is the video of the table-wide dessert we watched and my interest in molecular cuisine. I don't want to give away any hints as to what I'm thinking about making for this, but I will guarantee you that you will be surprised! If I were to do this, I would also ask the class to make a list of all food allergies so I don't accidentally kill anyone. That would be the kind of surprise I do not want.

3. Food Chemistry: OOH PRETTY COLORS!
This one is inspired by the Japanese Popin candy making kits. I would build it to look like a chemistry kit, with several test tubes containing colorful liquids and a mixing beaker. I'm hoping to get people to pour several of these liquids together, along with the "secret" ingredient, a thickening agent such as agar, to create something in the beaker. It will smell fruity and sugary, and whoever dares take the first bite will realize that they have created gummy candies.

There's some food for thought.
-Kristen

Calling Card Mind Mapping

The three experiences that I want to explore arecompassion, satisfaction, and nostalgia. These were the first three that came into my head, so I went with it. I used the same mind mapping technique that was shown in class with the three levels. For each of the three experiences, I listed off the activities that I first thought of, and then objects that are associated with that activity.  My mind map for satisfaction is posted below.

For my first concept idea, I will use the two activities of solving a puzzle and winning a game to make people feel satisfied. I will probably take an existing game and add a confusing twist to it, while also adding in a prize to further enhance this experience.

For my second concept idea, I want to show a picture that will make people feel
compassionate for a person or cause. There are many social movements happening right now, such as Black Lives Matter, LGBT, and minimum wage. I am not sure which movement I want to focus on yet.

My last idea for nostalgia is to have a scrapbook. I got this idea from my little sister, who made a scrapbook using old family photos. The challenging part about this scrapbook is making it relatable to either a wide range of people, or to a wide range of people in a certain age group.


Mind Mapping brainstorming

I had some trouble getting started with the mind mapping.

The initial feeling I wanted to have was the shock of surprise, the enjoyment of having it happened, and then the feeling of wanting it to happen again.

So I started with things that create surprise

-Opening something
-Seeing a dog
-Getting lucky during a game

Then I tried branching off

Opening something could be opening a present, receiving the mail or email.

Seeing a dog could be when you come home and see your own dog happy to see you, or going out and finding a random dog being walked on the street.

Getting lucky in a game could be along the lines of gambling, a fighting game, or a board game like Yahtzee.


Saturday, July 18, 2015

Calling Card Mind Map - Kimberly

The experience I wanted to work off of was "Twisted/Shocked". I create a mind map with the experience as Level 1, and for Level 2, I listed tools and/or experiences that I found myself feeling a little twisted and disgusted. These included the sight of blood, inner body organs, critters deemed pests, and scary messages you imagine written in blood on the walls.

An experience I put down was looking at an artistic rendition of Pokemon and the anime Attack on Titan. It was an interesting remix of something from childhood that was fun and cute, with something associated with lots of gory, gruesome and intense scenes of people being chomped in half. I want to do something similar by taking something that's very familiar and maybe comforting and then twisting it into something completely opposite.

While doing the mind map, I also thought of sasaeng fans of Kpop idols. They are the crazy fans who stalk, hack, threaten, and do crazy things to Kpop idols because of their obsession or hate. They will cut themselves or use menstrual blood to send letters. They would go into their dorms and hide in the bathroom. They will send food like cakes coated with poison. It would be a real experience if I could incorporate some of these into my object.


Monday, July 13, 2015

Flick-Flack-Foe

Our first project began with an apparently simple prompt: take tic-tac-toe and make something more fun. “Easy,” I thought. “Tic-tac-toe is terrible, so nearly anything would make it more fun.” While this did prove to be true, crafting a game that truly adhered to the spirit of tic-tac-toe AND was fun proved to be a challenge, and an interesting exercise in piecing apart the core elements that give a game its spirit.


I started by brainstorming what I thought would make TTT more fun. Part of my frustration with this game has always been its inherent fatalism: barring a major slip-up or novice player, the first player always wins, and there’s no point to the other’s continued participation beyond fulfilling an obligation. I thought about ways to play with this fatedness in the game. Could the arrangement of Xs and Os change during gameplay for some reason, breaking the cycle? Could the conditions for winning be more complex and allow for different goals?


After playing with some iterations involving having users having different and possibly competing goals, I wasn’t feeling inspired, so I moved on to playing with moving around the game “pieces” after they’ve been set. During our first in-class playtest session, I introduced a game where the player had three options on each turn:
  • Place an X or an O
  • Swap an existing X or O
  • Rotate one line on the TTT-grid 90 degrees




My playtesters immediately had a number of questions about the rotating-the-lines rule. Where was the rotation point? What happens to the spots on the grid that were previously two squares, but have now been combined into one? If a grid is now 4x2 squares, does that mean it only takes a row of two to win? I had some theories about these, but ultimately I asked what the players thought. They reasoned out the rules a bit (e.g. when two squares combine, all existing marks are removed), but generally seemed a little dissatisfied with how the rules seemed to miss with the winning conditions in ways that were as unpredicated and disempowering as the original game.


My biggest takeaway from this (beyond a clear indication that the game as it currently existed was dissatisfying) was that I liked the concept of the “board” itself being mutable, within the control of the players. I played with some suggestions for improving this dynamic (e.g. shifting whole rows of the board over one), but still felt a little dissatisfied with how this complicated the game and made physically playing it more unpleasant (all that erasing!)


I went back to the drawing board a bit and tried to list out the the things that (at least in theory) make TTT fun:
  • Killing time
  • All ages can play (simple, no skill required)
  • Thwarting the other player (blocking)
  • Distracting the other player so as to cause them to make a mistake
  • Trying to pay close enough attention yourself so as not to make a dumb mistake
  • Using or filling a blank space (e.g. fresh snow, a muddy windshield)
  • Physically drawing on your play surface (e.g. drawing on the muddy windshield)


I realized that all of my iterations were leading to games that were complicated to understand a play. I thought about the physicality of drawing Xs and Os, and as I played around, came up with a pretty simple concept that I quickly realized checked many of these boxes. It was simple and quick, could be played using any drawable surface as the gameboard, and incorporated the key mechanic of thwarting (blocking) the other player while trying to distract or trick them enough so that they forget to block you.


My rules were:
  1. Tape down paper, one half facing each player.
  2. Each player draws an O somewhere on their side of the paper.
  3. The Os drawn must be as least as big around as the player’s pointer finger.
  4. Each player holds a pen in one hand.
  5. Use four fingers on the other hand (no thumb!) to guard your O.
  6. Players must hold their guarding hand with their fingertips (not the sides of their fingers) touching the paper.
  7. The goal is to be the first to draw an X in the other player’s O.
  8. Enjoy!


In the spirit of childhood games, I created a fortune teller and wrote the rules under the corresponding numbers 1-8).

I was able to playtest the game somewhat with friends, and determined that the game was fun, energetic, and adaptable, as I’d hoped. Based on that, and some further feedback in class, I created my updated set of rules. This new set consolidated some rules, added a few new ones for clarity’s sake, and changed the language to be more material-agnostic (vs. specific stated for paper-and-pen play).


UPDATED RULES
Setup: Each player draws an O somewhere on their side of the playing surface. The Os drawn must be as least as big around as that player’s knuckle (exact knuckle to be negotiated by players).
Goal: Be the first to draw an X in the other player’s O, such that the part within the X is identifiable as an X on it’s own (without counting the outside-the-X part).
Gameplay:
  1. Each player holds a pen in one hand (or uses one drawing finger), and uses four fingers on their other hand to guard their O. Players must hold their guarding hand with their fingertips (not the sides of their fingers) touching the playing surface.
  2. Both players play guard and attacker at the same time; there are no turns.
  3. The guarding hand must stay guarding - it can’t be used to interfere with the other player’s guarding hand.
  4. The two lines making up the X do not need to be drawn at the same time.

Tic Tac Toe Hang Man Rules



                          






Rules
This game combines the standard rules of Hang Man and Tic Tac Toe.
The HangMan game involves both players drawing a HangMan over the 5x5 TTT grid. Both players agree on a word that is at least 5 letters long (preferably 6 letters but the important part is that they are equal in length).
Each player takes turns guessing letters. If a letter is guessed incorrectly, it is written down below the Hangman board to mark that it has been guessed. If a letter has been guessed incorrectly, the player who did not guess the letter draws a new body part on their HangMan. The order of body parts goes as such “Head, Body, Left Arm, Right Arm, Left Leg, Right Leg” so each player has 6 incorrect guesses all together.
If a player guesses a correct letter, the corresponding player writes down the letter in the spot in belongs on their word. Then, the player who guessed the correct letter gets to place an X or an O on the Tic Tac Toe grid (depending on whether or not they are an X or an O)
Tic Tac Toe is traditionally a 3x3 grid, but to make it match the pace of HangMan better, it now plays on a 5x5 grid, and to win the players must match 4 of their symbol in a row.
There are two ways to win the game
1.      Win at Hang Man
2.      Win at Tic Tac Toe.
In the event that a player wins at Tic Tac Toe, the losing player has the chance to guess the winner’s HangMan word. If they guess correctly, the game is a tie.