Sunday, July 21, 2013

A journey of some sort.

Of course, this object isn't really an object but more of the experience itself. Eyecatching posters scattered at various locations present the "player" with scannable codes that link to cryptic messages, garbled sounds, or scrambled images, which require the player to decode or investigate them in order to receive a clue which leads to the next poster. The challenge here is making the poster enticing enough to scan and getting the player invested enough to keep playing. For this reason, the clues would be just obvious enough to be familiar to anyone who has a decent knowledge of the seattle area, yet cryptic enough to warrant being intriguing to the player. As the players move from clue to clue, they receive incomplete datamatrix codes. As soon as they have every code, they can be combined to form a complete code, which leads to a congratulatory message of some sort. Obviously this is very much an embodiment of "It's not about the destination, it's about the journey." This project is likely not going to be 100% complete, because I'm limited by my technical skills, but I think with enough effort it could be brought into a pretty fleshed-out proof of concept.

1 comment:

  1. Do these scannable codes require phones with QR scanning ability? What happens to people (like me) who don't own a fancy enough phone to do this?

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