Sunday, July 10, 2011

Make everyone happy

When I am creating a new game," How to make everyone who is playing the game all happy" is the thing always in my mind.
But this does not mean making the game to be something you can't have a winner in the end. But how to make the looser also fell fun, and even happy to be a "prey" is really hard, sometimes a next round priority can help but sometimes not.
Any of you have a better idea? Or have some good examples?

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