Friday, August 17, 2012

Team DR - Post Game Post

DANCING ROBOT!!!                By Team DR (Ross, Jarrett, Kate)


Although we had no "pufflets" to aid our strategy we did have a fancy robot suit that attracted quite a crowd...

The Case of the Missing Case part 2

So have added several more images to the completed list, here are a few, but the rest have spoilers so they will have to be found.

    



The initial page creates a tracking cookie and then redirtects. This page shows nothign to the player,but does let them enter a name on hte first visit only. The idea is to prevent people from trying to complete the game without using the QR scan to find the clues.
This link takes you to the first page:

Thursday, August 9, 2012

Blog Post 1- What Makes Games Fun


Notes on what makes games fun and comments on first couple rounds of games we played in class...


Little Big Planet-

     In addition to being aesthetically appealing (those characters are so darn cute!) I think a strong feature that makes this game "fun"damentally (ho ho) appealing is the collaborative effort needed between players to complete certain challenges.  I think the fact that there are competitive challenges as well as collaborative ones makes the game more interesting than if there was only one kind of challenge.  Some games that I have played and also found fun that incorporated this aspect well are: Super Smash Brothers and Mario Party IV.
     I think that collaboration-type parts of games make the players get to engage with each other in a different way than strictly competitive/strategy games (maybe in a more social way?).  They also make games continue to be engaging even if you are losing.
    This game was also successful in that it was relatively easy to pick up- the controls are more or less intuitive.  I think games that don't require an excess of explanation or tutorials in the beginning are fun.


Apples to Apples-
 
   I think the fun in this game is based around the social interaction it creates.  Who you play with is a big factor in whether or not you will have fun playing it.  For me, the fun is in making the most absurd combination of adjective and subject possible.  Another thing that is fun about this game is that you get to know the other people playing with you better than you might with another type of game.  Lastly, it is also fun that at the end of the game everyone gets to have some cards that you won (if you won any) that "describe you" and everyone gets to feel special and unique.


Wednesday, August 1, 2012

Bases

The group of James, Cameron, Thyrza and myself would prefer to take the north area as base. I suppose deliberations may now commence.

The case of the missing Mystery...

Idea:
Short and sweet, using QR codes make an interactive mystery scavenger game where the player stables across a calling card that will intrigue the player enough to undergo a search to find out what the point of the cards is and how they play out.


The player scans the first card they find that looks like this...



When they scan it they will get the image of a phone ad a short intro telling them they get a phone call and where to go...

As it goes forward the players will try to apprehend the killer in the crime before the time runs out.



There is some slight issues with the java code implementing across platforms to allow cookies to track and time the player. While php code would work best for this I am too new at it to write such a code. Using a drop down html list to choose the game's direction may have to be the current end result, but it would allow a way to cheat that is far too simple, while making a flash version is out because of lack of app support.
     Plot-wise I am on the edge between serious mystery keeping in a noir fashion and a comical version. A serious version would be easier to create with the images thus far, but a comical version may keep more people interested. The current version is noir.