Monday, July 16, 2012



The Tic Tac Toe Trilogy


So here are the three games as they seem at this point.

6°s
This is a board game that uses a pentagon design to link the player from the outer board to the center. As of this moment you can only play cards with the degrees from that level radiating inward to the center tile that is the 6th degree. The sixth degree is drawn at random from the 6 pile and placed in the center of the board. Each player can play a card based on the degree they are at until they get to the center connection. They can also block other players with cards labeled "R" (recluse) that have a less likely chance of having a degree link. In the works is a -6° card (someone like Hitler or the Sham Wow guy) that you can link other players to to make them lose. You can also play the "R" card to block players from knocking you out of the game.



Paper Comb
This is a card game that plays off a center card placed down at the start of the game. Players can only play off the pieces on the board that will make up a card hand, like two of a kind, full house, and such. The first player to get a 5 card in a row hand. The picture below shows a game that can be won if a person plays an ace in the bottom left corner or a 6 in the lower right corner. The players can drop cards and redraw to replace the turn if you have no moves.


 The Cat's Game
This is a demo video of the Cat's Game. The graph to the right denotes the cat's move based on your move. The cat's move will alter each turn and the player must avoid allowing the cat to win because of his move.





The Four Letter Word
This game rotates turns between two players. vowels can be used more than once, consonants can only be used once per player. You rotate between consonant and vowels each of your turns. One move per player. The person who wins has to let the second player one turn to add a letter to his / her word to trump the win. You can win with 3-4 letter words. More will be added on this game at a later time. It has not changed much since last class meeting, but due to time issues none of these games were really tested as such.
(not pictured)





Prism
Worked more on older game which employed the RGB/CMY to freate white light and charge a grid. Second player can be zapped by first player for fun, but not important to the game. Issues with cursor freezing until you hit x for a new block have been touched up, but still running into something.



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