Monday, July 23, 2012

The Calling Card:

I had originally thought about creating the Pandora Project, but she is just gonna had to wait. Right now i am gonna make myself a mystery...what is it?...






Thoughts on capturing the soul.

               I was thinking about my approach to this assignment, and I now feel that it is necessary to tie together a story with a compelling piece of craftsmanship. Humans are naturally drawn to stories, and therefore a story is not so different than an adventure. Just as the experience of reading a story is its own reward, an adventure is its own reward. My current prototype is a cube, I am just waiting on some special UV paint to mock it up as a alien artifact, promising treasure. TLDR: Less puzzle, more story.
                                                                                                                         -James out

Monday, July 16, 2012

Ticks Tacs and Toes

This game was designed with the intention in mind of having luck rather than skills in strategic thinking.


The board consists of 5 by 5 grid. A deck of cards that has X, O, Move a Card, Remove a Card, Lose a Turn and Switch Sides.


Specs:
24 X Cards
   Traditional X
24 O Cards
   Traditional O
8 Move a Card
   Allows you to move any 1 (one) card on the grid to another place on the grid
8 Remove a Card
   Allows you to remove any 1 (one) card on the grid
8 Lose a Turn
   Lose a turn (opponent draws two cards)
1 Switch Sides
   You switch sides (if you were X, you are now O, vice versa)
1 Coin


First you flip the coin, claiming heads or tails, and with that, all cards are shuffled and placed into one deck. Player pulls the top card and must place it whether it is a X or O. Each card must be played. The luck is within the draw as the player will not know whether it is their card or opponent's card. If the opponent's card is drawn, you can "strategically" place it anywhere on the grid, but it is also vice versa on the next turn. There is no possible way yet that you will run out of cards before the game ends. 


The game will end when any player reaches 4 (four) of their own cards, whether horizontal, vertical or diagonal in either direction.


The game should last anywhere between 20 seconds to 3 minutes. This is a relatively short game, which follows the basics of the traditional tic tac toe game, however, the fun comes in where the mystery of the card is unknown yet to be drawn as humans are naturally interested in mysteries and the unknown surprise.






WARNING: FOR AGES 18 AND OLDER AS FIST FIGHTS MAY OCCUR. 


CAUTION: DRINKING IS ALLOWED DURING GAME PLAYED, BUT PLEASE DRINK RESPONSIBLY. I'M NOT SAYING SUPPLY MINORS ALCOHOL, BUT BE CONSIDERATE. DON'T DRINK AND DRIVE, IF YOU GET SLEEPY, PULL OVER AND SLEEP AND OBEY ALL SPEED LIMITS.


This game has been tested and have passed all FDA regulations, patent pending, maybe.








Have fun,
Tyler


P.S. Do not reduplicate this game for public sales. If you do, I'll come find you.

Don't Panic

I have uploaded Don't Panic to my personal web space. Game files have been uploaded in both zip and 7z archive formats. Download your preferred archive. The archive contains files for the numbers, operators and action cards. It also contains 3 different options for card backs. I have also included a link to the rules, which I plan to edit and improve to make a little more sense. Link to game files


The Tic Tac Toe Trilogy


So here are the three games as they seem at this point.

6°s
This is a board game that uses a pentagon design to link the player from the outer board to the center. As of this moment you can only play cards with the degrees from that level radiating inward to the center tile that is the 6th degree. The sixth degree is drawn at random from the 6 pile and placed in the center of the board. Each player can play a card based on the degree they are at until they get to the center connection. They can also block other players with cards labeled "R" (recluse) that have a less likely chance of having a degree link. In the works is a -6° card (someone like Hitler or the Sham Wow guy) that you can link other players to to make them lose. You can also play the "R" card to block players from knocking you out of the game.



Paper Comb
This is a card game that plays off a center card placed down at the start of the game. Players can only play off the pieces on the board that will make up a card hand, like two of a kind, full house, and such. The first player to get a 5 card in a row hand. The picture below shows a game that can be won if a person plays an ace in the bottom left corner or a 6 in the lower right corner. The players can drop cards and redraw to replace the turn if you have no moves.


 The Cat's Game
This is a demo video of the Cat's Game. The graph to the right denotes the cat's move based on your move. The cat's move will alter each turn and the player must avoid allowing the cat to win because of his move.





The Four Letter Word
This game rotates turns between two players. vowels can be used more than once, consonants can only be used once per player. You rotate between consonant and vowels each of your turns. One move per player. The person who wins has to let the second player one turn to add a letter to his / her word to trump the win. You can win with 3-4 letter words. More will be added on this game at a later time. It has not changed much since last class meeting, but due to time issues none of these games were really tested as such.
(not pictured)





Prism
Worked more on older game which employed the RGB/CMY to freate white light and charge a grid. Second player can be zapped by first player for fun, but not important to the game. Issues with cursor freezing until you hit x for a new block have been touched up, but still running into something.



Untitled Game

The TicTacToe-inspired game I have created (Untitled at the moment) follows some of the basic rules and principles of it's predecessor, but substitutes it's rather predictable gameplay for something more controlled and a little creative.

Since we were limited in how many rules we could change I decided to keep the grid-obtaining objectives and aesthetics the same.

The rules of the game are:

- Requires two players
- Each player draws a 6x6 grid for themselves. Each player plots three words on their personal grid in vertical, horizontal, or diagonal orientation. One word must be three letters, one must be four letters, and the last must be five letters (The words are not allowed to share letters).
- A shared 6x6 grid is drawn between the two players.
- After deciding who goes first the players take turns marking territory (X's or O's) on the boxes of the shared grid as they choose. Play two rounds, switching who goes first the second round.

The objective of the game is to place your marker on the locations of the letters you wrote on your own concealed 6x6 grid onto the shared 6x6 grid. Each player receives 1 point for a successful letter obtained on the grid, and 3 points extra for each word completed. No points awarded for denying the other player a spot.

This is the 6x6 playing grid. Each player will have their own concealed versions of this grid with the words they place on them. A third grid will be shared for play.

Below is an example of a game between two players ready to play. They have each plotted their three words on their own grids. The middle grid shows the board and how it will be contested in this current setup. The red or blue markings show the locations-of-interest to each respective player, while the green markings show the locations that will be contested over. Only one person can occupy the space, so one of the players will definitely be denied spot(s) to their boxes.




Keeping the locations of your words in secrecy is the foremost strategy. Placing your letters in a string might let your opponent predict what direction it is heading in and effectively deny you spots. At the same time you must be able to predict your opponent's words as well, and what orientation they are placed on the board. For this reason I personally recommend at least one word be placed diagonally.

There are some other changes that might be considered for this game, such as multiplayer or how the point system is derived, but this is how the game stands presently! I enjoyed keeping some of the same flavors of TicTacToe while allowing players to create their own words and play a pseudo-Battleship experience. I wanted to keep the novelty of a Paper+Pencil game solely for it's playability in nearly any environment.

- Cam
TIC TAC TRIANGLE

-A strategic, fast paced tile placement game for 2 players.

Goal: to own the three points of a (preferably larger) triangle that includes the starting tile, in the best of three games.

Initial setup: Divide the pieces into colors, and place the red starting tile down.

Turns: Players take turns placing tiles so that their sides touch fully to any other triangle already on the board. If by placing this tile the player now owns the tiles that make up an imaginary triangle that includes the center tile (The red starting tile counts as a piece for both players, and therefore can be one of the points) move on to scoring. If all the 42 pieces are now gone, you settle the tie with Australian rules arm wrestling.


Scoring: Upon attaining the three points of a starting tile including triangle, a player adds a number of points to his score equal to the amount of tiles in his/her imaginary triangle. At the end of three games, the winner is the one with the highest points, and is considered to be 20% cooler than he/she was before he/she defeated his/her adversary in high stakes triangle combat.

Pictures:
First= A winning move and board example
Second= a layout of the full game, with all its components

Monday, July 9, 2012

Hive

     So  I completed the second design of the tic tac toe game, this one was the "Cat's Game" using LBP2 as the game engine so to speak.
http://lbp.me/v/cqn39e
 It could use a few more things to help the player to figure out how the moves work, but not sure how many people will want to play a "tic tac toe" game even with the updates since it still uses the X and O. Next I will construct the card version of the game to see how that will play out. I may go back to add more rules to the "4" letter word game, but that is only after I complete the other one.

A Labor of Triangles and Love

   Hey guys, James here. Just thought I would share with you guys the process I have been going through to finalize Tic Tac Triangle. First, pieces were cut with a chop saw. Then, I attacked the edges with sand paper all (48pieces * 6 edges each) 288 of them. Then I stained, many many times, exaustingly, each piece, with extra coats needed for the black pieces. Luckily, while doing all this I was idleing in Team Fortress 2, and found a hat! (good) Here are some pictures, which poorly try to evoke the sheer quantity of labor that went into these beautifull little triangles:
 Notice how dark it is in that photo? IT TOOK ALL DAY! I will dream of triangles tonight.

Friday, July 6, 2012

Don't Panic

I have the workings of a game in mind called "Don't Panic" and it seems to work in my head, but will need to get some play testing in to make sure it works. Update: Changed the name to "Don't Panic".

Tuesday, July 3, 2012

The 4 Letter Word

     This week we had to redevelop "Tic Tac Toe" for the class.Mulled over three ideas, the "Cat Game", the "4 Letter Word", and the "Cards Down". In the end I decided on "4 Letter" one, but I will go over all three ideas because I still may develop the other ones.

1. The Cat Game
The idea is based of how every TTT game ends the same way with the cat winning, this game would use a 3rd NPC player the "cat" that would mimic the players move and create a possible "lose" state for the player. If the player's reflected move resulted in a 3 in a row for the cat then the other player would get a Cat Win. You could also use the reflected move to block the other player.

2. Cards Down
This idea is based off off a board like game using a play off a center piece. All the pieces are cards and in the start each player is dealt 7 and then one is drawn and placed in the center of the 5x5 board. The players have to build off the center piece to try and get the biggest had...2-pair, 3 of a kind, 21, full house, flush...etc

3.The Four Letter Word
Basically this is the game I went with. The skinny is take turns placing letter on the board until one person spells a 3-4 letter word.  If the player spells a 3 letter word then the next player has a shot to turn it in to a 4 letter word. Players have to alternate between vowel and consonant, and they cannot use a letter more than once. The letter Y can be used as either vowl or consonant.

There you have it, hopefully I will have some test runs done to see if the other two may be worth trying out.

Sunday, July 1, 2012

TTT

Although I won't be able to provide concrete examples of this version of TTT the gameplay remains a grid format between two players placing X's and O's. The goal has been changed from capturing open territory to capturing zones of interest that players pick (in secret) before the game starts.

This sounds confusing, but basically the game is trying to figure out how to conceal the spots you want from your opponent while at the same time trying to decipher the spots they want themselves. The play becomes somewhat of a very simplified mind-game, while still being rather up to luck and chance for tension.

I look forward to explaining the rules and seeing what feedback it receives.

- Cam

Been working on a prototype for monday...

      My TicTacToe variant is in the works, and ive decided to go with a triangle theme. The game is played by placeing triangular tiles every turn on a "free forming" board, off of a starting piece. the win condition is to make a triangle that either includes or contains the starting piece, before your opponent does the same. The full rules (with all the small tweaks to ease bumpyness) should be playable (and fun, I hope) for mondays class. Here are some of the pictures from the early stages of the game, which I have preliminaraly named, TicTacTriangle.
                                                                                                                                       Best of Luck,
                                                                                                                                             James Hutt