Sunday, June 26, 2011

Tic Tac Toe: Third Dimension

Hey this is Matt. Working with Celeste, we brainstormed a Tic Tac Toe advanced version with a focus on using three traditional game grids arranged in a vertical column.

- Possibly set up as a point system, with more points for specific patterns and multipliers for multiple lines of the same type
- Layers can be switched, or rotated (could maybe be that each player has a one-time use for this mechanic)
- Could be timed so the layers switch/rotate in a pre-determined way or randomized way on their own
- Variable rules/amount of things you can do for different difficulty/complexity levels

The main gameplay focus changes that come with setting up the game grid in this new way are on the ability to rotate or switch layers, as well as new patterns that can be created besides the traditional vertical, horizontal, and diagonal lines. Games would be judged by a final score instead of who gets three in a row first, and the points can benefit from special patterns that score more or even multipliers from getting multiple horizontals, verticals, etc.

At the moment, there is still room for refining and defining the new rules, such as possible extra players, a timed version to make it more fast-paced, things you can do with your turn besides placing your mark, and what could be done after all the marks have been placed.

No comments:

Post a Comment